Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Graveyard Trespasser // Graveyard Glutton (MID-104) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Regular price $0.66
Regular price Sale price $0.66
Sold out
Low stock(1 left)
Condition

Product Description

Creature — Human Werewolf // Creature — Werewolf
Rare
Chris Rallis
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Ward—Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

----------------------

Graveyard Glutton

Ward—Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)